Friday, November 12, 2010

Weekly Blog

Question
Creating scenes in a sequence helps game designers tell the "story" of their game through a narrative. How are you using visual storytelling through your sequence of scenes to help players learn about your topic? What are examples of games you played in the Playing to Learn topic that use storytelling to teach a concept well? How have other narrative games influenced your game?

Answer
They are learning about he pieces of the when they collect them at the end of each level after defeating the boss.  They will then pick it up and it will tell them a little about that piece. I think the game Zeitgeist
 did it the best out of all the games it kind of reminds me of our game in a way. One game that has influenced our ideas was Sumer Mario Brothers.  It helped us think of a base and some what of a story line.

1 comment:

  1. When you wrote "base", I think you meant of basis or something to base our game on. Please reread your posts to assure that they contain coherent thoughts with correct grammar, sentence structure and punctuation.

    ReplyDelete