WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)
The game we are designing is basically going to be ok for any age group to use. All you would need know is how to read, and what a smore is.
WHAT will your game teach the player about your topic? (Be specific!)
This game will teach about the use of a slingshot, and the use of real life physics. It will also teach you how to make smores.
WHERE does your game happen?
We really dont have a game world
Describe the world you will design for your game.
We really dont have a game world.
How will this setting add to the learning experience?
We really dont have a game world.
HOW does your game world teach the player about your topic?
We really dont have a game world.
What happens in the world that helps the player learn?
We really dont have a game world.
How does the player use what they learned to make something happen in the game?
We really dont have a game world.
WHY is a game a better way of understanding your topic than a quiz?
Because you get to interact with it to help the person learn.
Nice your game sounds good.
ReplyDeleteAll I can say is "wow". Your game sounds really fun, and I can't wait to try it out
ReplyDeleteThis is a good idea, but smores are not a technoglical computer based education game; you could use whatever object you using as a catapult to put an ipad together, or an ipod or something else relating to technology.
ReplyDelete