Thursday, October 7, 2010

Weekly Blog post 10-7-10

  •  WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)

  • The game we are designing is basically going to be ok for any age group to use.  All you would need know is how to read, and what a smore is.

  • WHAT will your game teach the player about your topic? (Be specific!)

  • This game will teach about the use of  a slingshot, and the use of real life physics. It will also teach you how to make smores.

  • WHERE does your game happen?

  • We really dont have a game world

  • Describe the world you will design for your game.

  • We really dont have a game world.

  • How will this setting add to the learning experience?

  • We really dont have a game world.

  • HOW does your game world teach the player about your topic?

  • We really dont have a game world.

  • What happens in the world that helps the player learn?

  • We really dont have a game world.

  • How does the player use what they learned to make something happen in the game?

  • We really dont have a game world.

  • WHY is a game a better way of understanding your topic than a quiz?

  • Because you get to interact with it to help the person learn.

    3 comments:

    1. All I can say is "wow". Your game sounds really fun, and I can't wait to try it out

      ReplyDelete
    2. This is a good idea, but smores are not a technoglical computer based education game; you could use whatever object you using as a catapult to put an ipad together, or an ipod or something else relating to technology.

      ReplyDelete